Honest heads‑up. I wrote and
logic‑tested both (the growth/groom/relax/bud loop was verified to be
alive & stable), but I could
not run Roblox Studio or a Minecraft server here — so treat these as clean, well‑commented
starter code you load and press Play, not shrink‑wrapped games. Tweak the constants at the top to taste.
▶ Roblox Studio
Luau · a live 3D organism above spawn · click a cell to poke it
- Open Roblox Studio → new Baseplate.
- In Explorer, right‑click
ServerScriptService → Insert Object → Script.
- Delete the default line, paste the whole file, press Play.
- Walk up and click a cell — an avalanche of relabeling ripples out.
view / copy the Luau script →
Tune NMAX, SPACING, colours at the top. It caps itself and self‑tunes its temperature.
▶ Minecraft (Java)
Python + mcpi · a living mat of wool that spreads, prunes, and seeds child colonies
- Run a Spigot/Paper server with the RaspberryJuice plugin (opens the API on port 4711).
pip install mcpi
- Stand in a flat open area and run
python3 critter_mc.py
- No server handy? Watch it live in your terminal:
python3 critter_mc.py --dry
view / copy the Python script →
The --dry run is exactly what I used to verify the organism is alive & stable before shipping.
▶ Python mockup (runs right now, zero setup)
the same organism, drawn live in colour in your terminal — this is what I use to see the critter before any engine
- Download the script, then just run
python3 critter_ascii.py (needs nothing but Python 3).
- Watch it grow, groom, shimmer, and bud —
Ctrl-C to stop.
- For a still frame / log:
python3 critter_ascii.py --plain --snapshot 300
view / copy the Python mockup →
Verified alive & stable here before shipping — the one port I could fully run.