Chess Biometric

your play-style as a second factor

A physical fingerprint is something you are. How you play chess is something you do — a behavioural signature. This binds them: your game database becomes a glyph shaped like a fingerprint, and a short, timed game verifies it's really you. An intentionally overfit per-user template; the live game resists replay. (Second factor only — never a password.)

Your chess fingerprint

template code

The ridge flow, gaps and two-tone data-zones are derived deterministically from 's games — same database, same glyph. The coloured minutiae are the style anchors (one per fingerprint dimension). Play new games and it re-forms.

Short-game verification

MVP on a 12-game toy corpus — numbers are illustrative, not production. Real deployment needs many games/user, an ROC-tuned threshold, and liveness (a fresh timed opponent) to beat replay. But the mechanism is real: a person's move choices separate them from impostors, and the shorter/faster the game the more it must lean on opening style — where identity is loudest.

← Cognitive Fingerprints · the same style model, now as an authenticator.

Chess as a biometric

challenge accepted
Your play-style is a second factor — how you move is who you are.
mind = blown
Your chess DB becomes a fingerprint-shaped glyph (code d869fd1337166f67).
...
Short-game verification: AUC 0.64, FAR 9%, FRR 55% on a toy corpus.